Mercsmonth the 11th
The party awoke to the slight tremor of a far off earthquake. Aftershocks would dog their steps throughout the day, but cause no harm.
Leaving their fancy cleric behind to commune with his Aspect, the group plunged, once again, into the strange, undead-filled sanctuary. Nothing had disturbed the rooms through which they had already progressed.
Determined to avoid the fire trapped door for the moment, the group instead made their way down a long stairway off of the bedroom. The stairway lead to a “U” shaped hallway along which 3 doors beckoned. A haphazard search for secret doors by the least perceptive characters found, as expected, nothing. The impetuous Blunderbore instead took the lead, and attempted to open the door leading West.
Suddenly, most of the hallway dropped beneath his feet, and both Blunderbore and Bringut plunged nearly two-dozen feet into a pit of deadly spikes. Blunderbore landed roughly, but managed to avoid the sharpest points. Bringut, however, allowed his acrobat training to take over. Sadly, tucking and rolling into a spiked pit can be hazardous for one’s health as our nimble fighter found out.
Venturing instead into a chamber encircled by the hallway revealed an abandon storeroom. However, the always-ready Sir Leif noted an inconsistency in the layout. Another, focused search revealed a secret room filled with useful treasures and a shadowy spirit itself filled with nothing more than vengeful anger from beyond the graaaaaaave. They gave it peace.
Exploring North, the party entered a room occupied by a number of easily-defeated wights. The walls of this small chamber were decorated with the man from the murals on the floors above. From his fists ran chains around the necks of wailing proto-humanoid figures. A large symbol made completely of mithral was embedded into the walls.
Following their northern route, the party hefted a portcullis into a small hallway that in turn lead to a ladder to an unexplored chamber on the first level. Luring the chamber’s shadowy occupants into the hallway, they were able to defeat them easily. Exploration of the chamber revealed little more than a few pouches of dust and two secret doors.
The northerly doorway opened into a barracks of some sort whose ghoulish residents hungered for the flesh of the living and were destroyed. Leading from that room to the West was a door to the remains of a library long ago devoured by rats. The rats themselves, long devoured by time, were still hungry for the savory taste of mortal flesh. Swarms poured from the many piles in the room, but were eventually eradicated.
Avandros searched the library and discovered several tomes with pages still legible.
At that point, in need of rest, the party headed back to Bayside. The half days journey brought them to the Broken Mare just before midnight. A night’s rest is enough to refresh the group before the Merchant’s Festival and perhaps another plunge into the strange sanctuary to discover its secrets, if any remain.